![]() Among them, the speed of reloading had been increased slightly, alongside a faster time to Aim Down Sights. There were a number of fundamental gameplay tweaks in Outbreak to accommodate the drastically different setting, particularly with regard to the faster paced and more frantic combat. Operators locked out of a safe room would automatically be joined by their teammates. When all Operators die, the mission would be failed. The max number for gadget, reinforcements, and health would be a total of 3 uses even if there were 1 or 2 players.ĭead Operators respawned when their teammates killed all enemies within an area. Using a Supplies kit replenished all consumables and Health. Scattered around maps were crates for ammunition, gadgets, reinforcements, and health. Some segments offered a degree of freedom in what order their objectives can be tackled. ![]() ![]() Segments typically involved a semi-linear trek through streets, buildings, and alleyways filled with infected hordes, and interspersed with defensive scenarios where a stationary objective must be protected for a time duration. There were three different missions available: Blowing up a nursery for the infection, rescuing a doctor who has information regarding Patient Zero and rooting out the source of the infection.Įach mission consisted of three on-site Operators fighting their way through multiple level segments separated by safe rooms. The events of Outbreak took place in Truth or Consequences, New Mexico. ![]()
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